Illustrator and designer based in Toronto, Ontario. A graduate of the BAAI Illustration program at Sheridan institute.
DRILL DASH (2014)
-Currently in development by Sweet16 Games
-Free online play, IOS ap (In development)
-Lead art director, concept work, sprite design, layout (Solo artist on team)
-Premise: Hold down the spacebar/screen to maximize your drilling potential without overshooting it; if timed right, your drill will have enough power to drill farther down below the ground, collecting gems; however, fast enemies await you near every turn!
Animation and 3D modeling
3D models created in: Cinema4D, Maya3D, Strata, Zbrush, Sculptris
ROCKET FRUIT! (2013/2014)
-Currently in development, solo project
-Lead art director, concept work, sprite design, layout (Solo artist)
-Premise: Guide Rocco through the galaxy and collect as many cosmic 'rocket fruits' as you can to increase your speed; after reaching a certain speed Rocco will enter 'fever mode' and rack up points as well as catch up to Tinhead, the main threat of the game. Fast wits are required for avoiding obstacles while maintaining balance and collecting as many Rocket Fruits as you can.. Rocket into the heart of the Universe!